I heard there will come Blender and 3D modeling in the second semester of the first course. Would've it been something, but I just remembered I already fiddled with Blender 2.79 a while ago thanks to Dof and his hilarious 3D animations made in this program.
Back in the day I tried to make a barrel and doughnuts using texturing. This time summoned this...
It's located somewhere in the blues. The floor is a blue mirror because it looks like that. I just like that effect that's it.
Here's a complete colourful mirror room:

You see, I initially wanted to check the remaining mesh tools, which led to a broken down cube without a side; but then I switched to messing with textures, 'specular' and 'mirror' in particular ('tangent' shading is what makes these triangles), and adding objects for them to reflect, and finally adding a plane with a texture on it.
Note: I did render it in 4608X3456, which is 8MB of PNG, therefore.
